I failed at glaugust because I fell down a Dark Sun rabbit hole )-: Me and my table have been playing a Pathfinder 1e Dark Sun game for about a month now and its been rlly dope, in a bout of unemployment I wrote some homebrew with my friend. Mostly a few templar domains and a cleric domain but imma just keep updating this if I feel like it. I said it in my last post but im not the only one with post apocalyptic or postpostapocalyptic themes on the dome recently. Maybe its because of entering the fall season or because most of my peers have finished college and are going through major life transitions but part of me also wonders if its just the most universal fantasy narrative for my generation. I think deserts and ruins are also just kinda badass. anyways heres the dark sun homebrew for pathfinder 1e.
Art by Gerald Brom, suggested listening
Templar City-State Domains
- Gulg (Class Skill:Survival , Weapon Proficiency: Betnebbi)
- Sovereign step: you may move through any sort of undergrowth in forest terrain (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.
- Obas protection (Su): At 8th level, once per day when you cast a spell or use a supernatural ability, you can choose to exclude those who have sworn fealty to Oba. Non-Oba worshipers within the effect can convert as an immediate action in order to be eligible for this effect as long as their conversion is sincere.
Domain Spells: 1st–Charm person, 2nd– Make Lost, 3rd–Charm Monster, 4th–Thirsting Entanglement, 5th–Castigate, Mass, 6th– Primal Regression, 7th–Animate plants, 8th–Supreme Curse Terrain, 9th– Rivals Weald
Other Domains: Community, Plant, Protection, Nobility, Death, War, Charm, Magic
—-------------------------------------------------------------------------------------------------------------------------
- Nibenay (Class Skill: Perform(Dance) , Weapon Proficiency: Tonfa)
- Shadow Wife(Su): Your consummation opened up a preternatural foresight that helps you protect yourself from harm, you gain uncanny dodge as per the rogue ability if unarmored and you are psionically focused.
- Unraveling Gaze(Ex): At 8th level, you may gaze upon a creature to make it harder to hide their secrets. You target one living creature within eyesight as a gaze attack, they must make a will save (DC 10 + half your templar level + your wisdom modifier) those who fail can’t speak any deliberate and intentional lies or attempt to hide while those who succeed take a -2 penalty to stealth and bluff checks. This effect lasts for a number of rounds equal to your templar level. A creature who makes this save is immune for 24 hours. This is a mind-affecting fear effect
Domain Spells: 1st–Psychic Reading, 2nd– Witness, 3rd–Enter Image, 4th–Greater Invisibility, 5th–Dominate Person, 6th– Form of the Dragon II, 7th–Hold person, Mass, 8th–Mind Blank, 9th– Scribes Binding
Other Domains: Glory, Artifice, Knowledge, Nobility, Death, War, Magic, Law, Darkness, Magic
—------------------------------------------------------------------------------------------------------
- Ramm (Class Skill:Knowledge (Warfare) , Weapon Proficiency:Dagger)
- Moon eyes (Ex): you gain low-light vision. If you already have low-light vision, you gain darkvision with a range of 30 feet. If you already have darkvision, the range of your darkvision is increased by 30 feet.
- Ritual Sacrifice (Su): at 8th level once per day when you perform a coup de grace that kills a sentient humanoid creature (not a summoned creature), you can do so ritualistically in order to simultaneously cast a domain spell without spending a spell slot whose level is equal to or less than half the creatures HD (minimum 1) The sacrifice is a death effect. You gain additional uses of this ability at 12th,16th, and 20th level
Domain Spells: 1st–Sense Vitals, 2nd– Enemy’s Heart 3rd–Deathknell Aura, 4th–Moonstruck, 5th–Slay Living, 6th– Hold Person, Mass, 7th– Lunar Veil, 8th–Death Clutch, 9th– Form of the Alien Dragon III (moon dragon only)
Other Domains: Glory, Destruction, Madness, Nobility, Weather, War, Darkness, Scalykind, Magic
—-----------------------------------------------------------------------------------------------
Cleric Domains
- Refreshing Storm (Class Skill:Knowledge (Nature) , Weapon Proficiency: Ganji Song)
- Cloud Whisper(Su): at first level once per day you may control the severity of weather within a mile by one step so long as it directly relates to clouds. For example you could make a rainy day drizzle or a cloudy day clear but you cannot make a monsoon or a clear sky drizzle. So long as you remain within the same mile however the weather will remain how you left it the day before and you may alter it by another step again. In addition, you are considered a druid for the purposes of the Control Weather spell.
- Life Rain (Su): At 6th level,once per day, a number of creatures you choose equal to your wisdom modifier who are wet with fresh precipitation from an ongoing storm in your area are affected by fast healing 1 for as long as they are wet and the storm continues. Alternatively, you may instead choose to expend a use of this ability for plants within a one mile radius that are watered by your rain to affect them with the enrichment effect of Plant Growth. Your fast heling increases by 1 at 8th level and every four levels thereafter.
Domain Spells: 1st–Read Weather, 2nd– Plant growth, 3rd–Eye of the Storm, 4th–Cyclic Reincarnation, 5th–Blazing Rainbow, 6th– Control Weather, 7th–Waters of Life 8th–Storm Legion, 9th– Tsunami
Telepathic Fallout Table
- D10 skill points transferred to another skill of GMs choice (can be retrained with time)
- Phobia of a relevant thing/event/ceature or object within eyesight
- Night terrors of manifestors choice. Functions as per nightmare spell.
- Sleepwalking
- Random mental illness downloaded into their brain (or GMs choice)
- Language taken off or switched
- Personality change to reflect the manifester
- Damage to random mental ability score ending in locked in syndrome until rescued
- Half powerpoints/spell slots per day rounded up due to psychic scarring
- Permanent charm person to the manifester
- Coma after scene
- Roll twice and combine



